Gagne's Nine Events of Instrument






1. Gain attention: Present a story, problem, or a new situation that will grab the learners' attention. This can be thought of as a interest device or teaser, such as the short segment often shown in a TV program right before the opening credits that keeps you watching the program. The ideal is to grab the learners' attention so that they will become involved in the learning process. You can use such interest devices as:
  • Storytelling
  • Demonstrations
  • Presenting a problem to be solved
  • Identifying why it is important to them
Wick, Pollock, Jefferson, and Flanagan (2006) describe how the research also supports extending the interest device into the workplace in order to increase performance when the learners apply their new skills to the job. This is accomplished by having the learners and their managers discuss what they need to learn and be able to perform when they finish the training. This pre-class activity ends in a mutual contract between the learners and managers on what is expected to be achieved from the learning process.
The reason this works is that workers often perform what their managers stress, and tend to ignore what their managers ignore.
2. Provide a Learning Objective: This allows the learners to organize their thoughts on what they will learn and perform. There is an old saying among presentation professionals to tell them what you're going to tell them, tell them, and finally tell them what you told them. This works by helping to cue the learner on the goals of the instruction and how they will be able to use their new skills in the workplace.
The problem that some instructors run into is telling the learners the formal Learning Objectives word for word, rather than breaking it down into a less formalized statement. Learning Objectives are normally designed for the instructional designers and trainers, rather than the learners, thus they must be transformed into a more causal language.
Marzano (1998, p.94) reported an effect size of 0.97 (which indicates that achievement can be raised by 34 percentile points) when goal specification is used. When students have some control over the learning outcomes, there is an effect size of 1.21 (39 percentile points).
3. Stimulate recall of prior knowledge: This allows the learners to use two important learning processes:
  • Retrieval Practice: Retrieval enhances learning by retrieval-specific mechanisms rather than by elaborative study processes and is an effective tool to promote conceptual learning (Butler, 2010; Karpicke, Janell, 2011) .
  • Scaffolding is building upon the learners' previous knowledge and skills.
Taking practice tests allows learners to retrieve and reconstruct their knowledge. Remembering information we are organizing allows us to create patterns, cues, and connections that our brains can recognize.
Scaffolding is the support that a skilled performer gives her apprentices in carrying out a task (Collins, Brown, Holum, 1991). It is accomplished by building upon the student's prior learning. The basic steps of scaffolding include:
  1. Start by building on what the learners already know
  2. Add more details and information over a period of time
  3. Allowing the learners to perform on their own
  4. Afterwards, the fading process begins by slowly removing the support in order to give the learners more responsibility.
In addition, part of stimulating recall is having the learners take notes and drawing mind maps. Learning is enhanced by encouraging the use of graphic representations when taking notes (mind or concept maps). While normal note-taking has an overall effect size of .99, indicating a percentile gain of 34 points, graphic representations (mind maps) produce a percentile gain in achievement of 39 points (Marzano, 1998).
One of the most effective of these techniques is semantic mapping or concept mapping. With this technique, the learner represents the key ideas in a lesson by drawing nodes (circles) with spokes depicting key details emanating from the node. Having the learners draw a semantic map produces an effect size of 1.48 (n=1), indicating a percentile gain of 43 points (Toms-Bronowski, 1982).
4. Present the material: Sequence and chunk the information to avoid cognitive overload. Blend the information to aid in information recall. This is directly related to Skinner's sequenced learning events by allowing the learners to receive feedback on individualized tasks, thereby correcting isolated problems rather than having little idea of where the root of the learning challenge lies. Bloom's Taxonomy and Learning Strategies can be used to help sequence the lesson by helping you chunk them into levels of difficulty.
5. Provide guidance for learning: Provide coaching on how to learn the skill. The rate of learning increases because learners are less likely to lose time and become frustrated by practicing the wrong way or using poorly understood concepts. Coaching the learners to learn-to-learn also has the benefit of helping them to gain metacognitive skills that will aid them with future performance initiatives.
6. Elicit performance: Practice by letting the learner do something with the newly acquired behavior, skills, or knowledge.
In addition, demonstrate as required (modeling). Albert Bandura (1997) noted that observational learning may or may not involve imitation. For example if you see someone driving in front of you hit a pothole, and then you swerve to miss it, you learned from observational learning, not imitation (if you learned from imitation then you would also hit the pothole). What you learned was the information you processed cognitively and then acted upon. Observational learning is much more complex than simple imitation. Bandura's theory is often referred to as social learning theory as it emphasizes the role of vicarious experience (observation) of people affecting people (models). Modeling has several affects on learners:
  • Acquisition - New responses are learned by observing the model.
  • Inhibition - A response that otherwise may be made is changed when the observer sees a model being punished.
  • Disinhibition - A reduction in fear by observing a model's behavior go unpunished in a feared activity.
  • Facilitation - A model elicits from an observer a response that has already been learned.
  • Creativity - Observing several models performing and then adapting a combination of characteristics or styles.
7. Provide feedback: This can be a test, quiz, or verbal comments. The feedback needs to be specific, rather than something similar to “you are doing a good job.” Tell them why they are doing a good job and/or provide specific guidance.
8. Assess performance: Evaluate the learners to determine if the lesson has been learned and provide general progress information.
9. Enhance retention and transfer: Inform the learners about similar problem situations, provide additional practice (see over-learning below), put the learners in a learning transfer situation, and review the lesson.

SWAY


Harini kami belajar bagaimana menggunakan aplikasi SWAY. 

What is SWAY??
Office Sway is a presentation program and is part of the Microsoft Office family of products. Generally released by Microsoft in August 2015, Sway allows users who have a Microsoft account to combine text and media to create a presentable website. Users can pull content locally from the device in use, or from internet sources such as Bing, Facebook, OneDrive and YouTube.  

Our topics for SWAY are about local fruits. our group consist of five members. they are Amna, Wani, Syahirah, Amal and me! :)

this is a little bit presentation about or topics! enjoy ;)
 
 

Search Engine

Apa itu search engines?
 


Search engines are huge databases of web page files that have been assembled automatically by machine.




Search engine merupakan satu tempat di mana kita boleh mencari pelbagai maklumat atau bahan yang kita perlukan dari seluruh negara. 
Kebiasannya, kita akan menggunakan Google untuk mencari bahan yang kita inginkan. 
Tapi tahukan anda terdapat lebih daripada satu search engine yang boleh digunakan untuk mencari pelbagai maklumat. 
Antaranya terdapat Ask, Yahoo! Search, MSN, MIVA, LookSmart dan sebagainya.



Selain itu, bagi memudahkan pencarian maklumat, terdapat banyak tips yang boleh digunakan.
 Antaranya ialah dengan menggunakan simbol (+), (-), ("), ('), huruf besar dan huruf kecil serta banyak lagi.

  • Use the plus (+) and minus (-) signs in front of words to force their inclusion and/or exclusion in searches.
    EXAMPLE:   +meat  -potatoes
    (NO space between the sign and the keyword)
     
  • Use double quotation marks (" ") around phrases to ensure they are searched exactly as is, with the words side by side in the same order.
    EXAMPLE:   "bye bye miss american pie"
    (Do NOT put quotation marks around a single word.)
     
  • Put your most important keywords first in the string.
    EXAMPLE:   dog breed family pet choose
     
  • Type keywords and phrases in lower case to find both lower and upper case versions. Typing capital letters will usually return only an exact match.
    EXAMPLE:   president retrieves both president and President
     
  • Use truncation (or stemming) and wildcards (e.g., *) to look for variations in spelling and word form.
    EXAMPLE:    librar* returns library, libraries, librarian, etc.
    EXAMPLE:    colo*r returns color (American spelling) and colour (British spelling)
     
  • Combine phrases with keywords, using the double quotes and the plus (+) and/or minus (-) signs.
    EXAMPLE:  +cowboys +"wild west" -football -dallas
    (In this case, if you use a keyword with a +sign, you must put the +sign in front of the phrase as well. When searching for a phrase alone, the +sign is not necessary.)
Haaa tu dia penerangan yang lebih jelas tentang tips mencari maklumat menggunakan apa-apa jua search engine.


Lebih banyak penerangan dan tips untuk mencari maklumat, boleh rujuk di sini http://www.sc.edu/beaufort/library/pages/bones/bones.shtml

Padlet/ Wallwisher





harini kami belajaq tentang macam mana nak gunakan aplikasi Padlet. 
kind of fun i must say. 
sebab kita boleh tulis apa saja di atas wall yang comel!
bukan itu sahaja, kita boleh berrinteraksi dengan rakan-rakan. contohnya, boleh dilihat pada gambar di atas. 
kami sedang berkomunikasi dengan seronoknya hahaha.
bukan saja boleh attach tulisan di atas wall itu, tapi kita juga boleh meletak gambar yang kita boleh copy dan paste dari mana mana sumber.
hmm menarik kan? hehe jom try!



Web 2.0 Tools

Web 2.0 Tools ialah satu aplikasi yang boleh dilayari secara kolaborasi dan merupakan satu wadah perkongsian maklumat secara online. Ciri-ciri Web 2.0 boleh diintegrasikan dalam pendidikan melalui pelbagai aktiviti yang merangkumi penghasilan dokumen, membuat penyuntingan, penyebaran maklumat, penilaian, kritikan dan maklumbalas.
Istilah Web 2.0 adalah berkaitan dengan aplikasi web yang memudahkan perkogsian maklumat, mudah kendali, reka bentuk berpusatkan pengguna, dan kerjasama di 'World Wide Web'. Laman Web 2.0 membolehkan pengguna untuk berinteraksi dan bekerjasama dengan satu sama lain dalam dialog media sosial sebagai pencipta kandungan yang dihasilkan pengguna dalam komuniti maya.
Antara contoh Web 2.0 ialah blog, diigo, elluminate, evernote, facebook, flickr, glogster, jng, ning, prezi, skype, youtube dan sebagainya. Melalui web yang pelbagai ini, pelajar dapat berkongsi maklumat, pendapat, memberikan maklum balas dan sebagainya.
antara Web 2.0
Selain itu juga, penggunaan Web 2.0 yang diaplikasikan dalam pendidikan mempunyai potensi yang besar untuk menyokong dan meningkatkan lagi mutu pengajaran dan pembelajaran di dalam kelas. Melalui penggunaan aplikasi tersebut, pelajar tidak sekadar mengakses internet untuk mendapatkan maklumat bahkan mereka juga dapat membina pengetahuan melalui interaksi sosial.
guru perlu membimbing pelajar semasa menggunakan Web 2.0
Secara amnya, penggunaan Web 2.0 dapat menjadikan satu pdp itu lebih menarik dan saya pasti murid-murid juga akan berasa seronok dan mempunyai semangat untuk belajar. Satu cara pembelajaran yang interaktif dan menarik!

Untuk penerangan lebih lanjut, boleh klik di sini  http://jitzu.ukm.my/web20/ 

Microsoft Online


hello and assalamualaikum!

hari ni hari first kuliah with Dr Chin. Rindu kelas Dr Chin. sem lepas dah kelas dengan dia. sem ni pon kelas dengan Dr Chin jugak. yeay! i love Dr Chin :)

harini kami belajar tentang Microsoft Online. a little bit complicated bagi saya yang kurang mahir guna computer ni. haha. tapi i'll try my best!

microsoft online mempunyai pelbagai function dan boleh digunakan untuk bersosial dengan kawan kawan sekelas. bukan itu saja, pensyarah juga boleh berkomunikasi dengan students di dalam microsoft online ni! kat dalam ni kita boleh buat kerja secara online. kalau nak simpan file kita kat sini pon okay sebab microsoft online boleh save file. so tak payah risau file anda hilang lagi! hehehe

hmm, hebat betul teknologi zaman sekarang. terasa ketinggalan jap. haha :P

hmm... apa yang menarik dengan microsoft online ni, istimewa kepada pelajar Universiti Malaya (universiti lain, im not sure :/) kami boleh log in dengan menggunakan akaun siswamail kami :) so, tak perlu buat akaun email yang baru untuk masuk ke microsoft online.

p/s: pembelajaran yang menarik, tapi saya tak dapat fokus sangat sebab internet di komputer saya slow T_T so sad... harap boleh try di laptop saya lepas ni! stay tuned ;)

bye! Muahx